In Manual Servers we discussed how game servers are managed in GameCreate. To create a game server, a game first needs to be installed - and once installed each game can be individually configured. In this chapter you will learn how to manage your game installations and how to make changes affecting all of a game's servers.
What Are Games
A game is any software that can installed onto a host computer to facilitate multiplayer gaming. GameCreate does not distinguish between full retail games and community-created modifications (or "mods"): each is regarded as a separate game within GameCreate. In GameCreate, a game consists of:
The program executable and associated data files required to start a server. GameCreate maintains a centralised "content server" containing the actual files for each game supported by the service. When you choose to install a game, these files are downloaded from the content server to your host computer.
The game's name, icon, default command line, and a few other basic details.
A collection of properties - discussed later in this chapter.
A collection of templates - discussed later in this chapter.
A collection of configuration files.
