1. GameCreate Client
The GameCreate Client is an application created by the GameCreate team that communicates with the GameCreate Service, performing actions required by the GameCreate service on the host machine it is installed on.
The client is available in a Linux and Windows binary, and requires a username and password from the GameCreate service in order to successfully make a connection. All communication made between the Master server and the client are made with SSL to protect the security of machines that it is installed on.
1.1. GameCreate Files
The files that make up the GameCreate Client are:
gamecreate.exe -- The binary file that performs all tasks for the GameCreate system on the host machine
gamecreate.ini -- The configuration file that sets out the parameters that the GameCreate Client will operate under
Traditionally, the GameCreate Client will be run from \games however this can be configured on a per host basis by the user within the host configuration tab in the GameCreate interface.
1.1.1. gamecreate.ini
The GameCreate ini - or configuration file has several different configurations available to determine how it operates within the GameCreate environment, these are:
disable-perf -- GameCreate tracks server resources for statistic reporting. If you dont want to report on this, or that reporting is impacting server stability, it can be disabled here.
ip -- The IP Address of the machine, normally this isnt required, unless the default address of the machine is localhost
log-file -- Specifying the log file name. Leave blank for no logging to file.
loginname -- The login name you used for your domain when signing up for your GameCreate Service account
master-ip -- The IP address of the master server your host will connect to, GameCreate utilizes multiple master servers around the world, select the one that is closer to you for better performance.
password -- The password given to your domain when creating your GameCreate Service account.
